Gemini Cuspid
127
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Posted - 2014.09.03 07:51:00 -
[1] - Quote
Bethhy wrote:The dark cloud wrote:With the recent announcment that CCP is bringing back BPO's and that there is aswell a high possibility that more are to follow they basically admitted that the long term plan for the game has beeing cancelled. The marketing probably prognosed that making a quick cashgrab with BPO's (lots of people asked for them to return) is a better choice then selling single run suits/weapons/vehicles to the players. So what does this mean? Well the game probably doesnt has a too long lifespan anymore so they decided to get as much money out of it before the fat lady has sung and the curtain falls. I say the game has somewhere around 6 months~1 year left of life into it and then it will share the same fate like MAG.
So enjoy the game as long it lasts cause we are about to expierience the final act from Dust514. Oh and allways remember fanfest cause thats the way how CCP will announce the end of the game. 1 day before it gets shut down we will get a a announcement where the devs will thank us but "unfortunately" have to close the servers for the game. CCP's CFO and CMO quit... CCP's entire upper leadership has been cycled... The people who ran CCP have largely changed... and probably the rules that where imposed. The entire company has massive challenges moving forward... It's innovate or die. But isn't the absolute top of management (the CEO and Chair) still the same people? Likewise the same people who pushed for key presses of material at each EvE Fanfest whether it was that cameo in 2010/2012 (forgot exact year) for WoD to the Legion presser? If so then EvE is kind of screwed and unlike other companies their own proven talent is EvE. Valkyrie in so far as attention and press just got smashed by "No Man's Sky" even if the player direction and interaction is different.
Michael Arck wrote:So now FF didnt prove such, now its the BPOs? How long.people expect this game to last.on a outdated console.anyway? Less talks about a unknown future and more about the apparent present.
The SINGLE saddest thing about the "it was a console release" is that Dust514 premiered on a platform WITH NO COMPETITION ON SHOOTING GAMES OUTSIDE COD. They FAILED to beat 1...ONE...game. MAG was already shuttered, Resistance 2 & 3 already long past and UnChartered was still a heavy single player orientation versus competitive multiplayer.
Expand the game to PC and you had several other titles just from STEAM to compete with. It's a scary thought that CounterStrike gets 1/4 the active playerbase on weekend on Steam that Dust514 gets. IF this game featured just on PC it would've been more brutalized and left for dead given it's state over 1.5 years. Game imbalances, introduction of content leading to longterm heartaches is and never was a by-product of it on the PS3.
Whenever someone goes "it was on the PS3 so it was bound to fail" you realize that:
- CCP can't seem to make anything outside an mmo~sandbox and
- If they can't get a FPS title right on a smaller audience base with less competition this is a bad predictor for future attempts such as Legion
- and you usually undo your wrongs with new talent acquisition AND new key personal in related fields in a proven series/title.
But what Dust514 gets is broken leadership for a 1+yr, we get Jean Gaudechon who worked on Battlefield which had a metacritic scores of 10 pts higher than Dust514 and, to top it off, they'll try to rehash this into Legion with Legion still in longterm development and Dust514 still in the "kinks to be worked out" phase. And the worse part is, I don't think they ever hired someone for public relations management and interaction because I think that's the biggest thing they've needed the whole year over anything at all, period.
Most gamers, myself included, maybe hypercritical but wouldn't it make sense before moving onto Legion to figure out where you went wrong with Dust, figure it out, pan out the details then leave it be and THEN work on Legion to avoid making the same crap mistakes you did because CCP is getting the mo of "developer whose game is being released while in Beta far longer than any other company".
And we all joke about this and can toss up games that, when released, have issues known since beta and feel like beta. A year is pretty damn generous when thinking about the game being in beta. Whether it was the cloak, the 2-suit game dominance, the rise and fall of the maddy. None of this had to do with the PS3, fixing it took longer on the PS3 but even introducing it and the backlash it created was a CCP folly. |